Deus Ex Fabrica eng 2018-03-12T15:36:32+00:00

Open call for online residency @ Fabbrica Alta

Who: Multimedia artists, Sound Artistis, Composers
First Deadline: Feb 10, 2018
Duration: 1 week-long online residency
Submission fee: free
Prize: 200€ for each selected artist

The installation will be active from December 21 to March 21.
December 21 to January 15 the artist in residence will be D20 Collective.
On January 15 the program will start with one-week-long virtual residences until Mar 21 when we will have a closing party and a concert featuring some of the compositions.


12 Marzo – 18 Marzo
Jacopo Brunello, Filippo Ballico, Mattia Tagliapietra e Riccardo Persico

We are a heterogeneous group of university students from Schio and its surroundings, active in various fields of visual arts and experimental music. Our different backgrounds – Academy of Fine Arts (Jacopo Brunello and Filippo Ballico) and Conservatory (Mattia Tagliapietra and Riccardo Persico) – allow us to explore various artistic possibilities, putting together different experiences in a dynamic and heterogeneous way. As local artists, born and raised in Schio, the possibility to act and experiment inside the Fabbrica Alta, symbol of our city, closed and inaccessible for years, represents a challenge but also a strong motivation, triggered by a personal attachment to a place that we feel “ours”.

Our artistic research focuses on the Factory itself, not merely as a conglomeration of physical matter, but as a combination of rhythm, movement and production. In a non-linear temporal succession, three different phases follow each other (present, past and future), retracing the history of the building and bringing the Fabbrica back to its former glory. A fundamental part of the artistic action is the frequent physical interaction with the building: the process of awakening the factory, as substance and organism, is accompanied by our personal growth as artists and therefore foresees an evolution that it is also based on improvisation and that keeps the narrative opens to multiple solutions.


Fabbrica Alta is an organism waking up from a long hibernation. It is a symbol of the city, for years a dormant colossus rising up in the centre of the town, a silent giant. Out intention is to wake it up, to give it new life, and to make it interact once again with the city. Fabbrica Alta is sensitive to the environment. It reacts to with sounds, lights and words that sometimes recall events of the past, as in dreams that have not yet ended which at times recount everyday life, what surrounds it every day. Like every organism, it follows no timetable to express its feelings, since its reactions occur unexpectedly. It can be happy, sad or amusing, but what it desires is to be alive again, and to participate in the life of its city.


You can compose your piece/sound installation using the software provided (Supercollider, Max/MSP, Pure Data). All the Fabbrica inputs/outputs are at your disposal, through the audio interface and the OSC protocol. Feel free to experiment. Your piece may contain sampled material, fixed media tracks, synthesized material, along with algorithmic composition sequences, pieces of software that receive data from the sensors and act accordingly, real time processing of the Carillon output, visuals generated by the Ledwall.
The interior of the Factory is not accessible by the public. Visuals and sounds can only be experienced from the immediate surroundings. Proposals are expected to comply with the detailed instructions that can be downloaded by clicking on “More info”


If you have any questions please contact:


Feel the following form or apply via email at deus.ex.fabrica@gmail.com


January 15-21
Juan Duarte

Juan Duarte is a multimedia artist from Mexico City, who works along the intersection between analog and digital, exploiting interferences between environment, objects and sensors to generate sounds and visuals.
Among his research interests are sonic experiences in public spaces and sound maps, with a ludic and cultural approach to technological exploration.
Among his projects stands out The Zone, an installation-performance he created at the Boboli Gardens in Florence.

January 22-27
Ryan Carlile

Ryan Carlile is an artist from Portland, known to italian audiences thanks to “Visible Cloaks’, a duo project (https://visiblecloaks.bandcamp.com) he shares with Spencer Doran.Their record release Reassemblage has been included among the best records of 2017 by the editorial staff of the influential music website Sentire / Ascoltare. Pitchfork defined Visible Cloaks as a “hard-to-classify ambient music, a fascinating mix of organic and synthetic, past and future.”

January 29 – February 4
Åke Parmerud

Åke Parmerud is a swedish composer and media artist. He has been awarded more than
20 international prizes for his music and media artwork. His work covers stage art,
electroacoustic and instrumental music, sound art , video art and interactive installations.
His works has been presented in major parts of europe, north and south america. He is a
member of the Royal Swedish Academy of Music since 1998.

February 5-11
Eric Stewart (1985; Chicago, Illinois)

Is an interdisciplinary multimedia artist and educator. Working predominantly with 16mm film his artistic practice invokes photochemical and darkroom processes to investigate landscape, place and cultural identity in the American West. He was awarded the 2015 Mono No Aware Award for Excellence in Filmmaking at the Haverhill Experimental Film Festival and his films have shown at: The Yerba Buena Center for Fine Arts (SF), Yale University, Crossroads Film Festival (SF Cinematheque), 25fps (Zagreb) and The Florida Experimental Film Festival. His current film examines the philosophy of science, ecology and the 19th century natural sciences as a window into contemporary issues of globalization,climate change, and social perspectives on wilderness. He holds a BFA from the School of the Art Institute of Chicago, an MFA from the University of Colorado, Boulder and is currently and Assistant Professor in Photography at Adams State University in the beautiful San LuisValley of Southern Colorado.

February 12-18
Robert B. Lisek (Poland)

Robert B. Lisek is an artist, mathematician and composer who focuses on systems and processes (computational, biological, social). He is involved in the number of projects focused on radical art strategies, hacktivism and tactical media. Drawing upon conceptual art, software art and meta-media, his work intentionally defies categorization. Lisek is a pioneer of art based on Artificial Intelligence and Machine Learning. Lisek is also a composer of contemporary music, author of many projects and scores on the intersection of spectral, stochastic, concret music, musica futurista and noise.

SIBYL is Artificial Intelligence that proposes new stories and generates new compositions. SIBYL is trained by techniques of composing by Pynchon, Burroughs and Xenakis. The project offers an innovative fusion between three domains: storytelling, experimental music and artificial intelligence. The project creates and tests new methods of generating music, stories and new types of audio-visual performance through interactions with autonomous AI agent. SIBYL is presented as performance and installation that uses recurrent neural networks, deep learning and analog sound-video synthesizers.

February 19-25
SLUM | Aleksandar Koruga and Davide Andriani (Italy)

Our project started after playing together in a band, we both had years of experience as musicians and were also interested in electronic music, it was the combination of our experiences that drove us to play together and explore various approaches to electronic music as art, obviously the work turned also to visual art, as the governing laws of our systems could be represented by a visual counterpart. We try to put every experience we have into building and playing systems, from our mathematical/engineering knowledge, to jazz and classical studies. We participated to Forma free music impulse festival along with Ryoji Ikeda, Emptyset and others, had the opportunity to support Rashad Becker and had other live performances, but as we are both conservatory students and studying audiovisual art, we want our work not to crystalize in only one form. Our research aims bringing together the governing rules of nature with human abstract thought and creating digital counterparts of the real world by whatever means necessary (visual, musical, performance art etc).

Our aim for Schio will be trying to establish a dialogue between nature, man and machine, by creating a meta-language trough video and music, we want to put the emphasis on feedback and dynamical systems, as not one of these is an isolated part of the world. The line of cause and effect is connecting machines to nature, nature to man and man to machine and all actions cross-influence, we want to take this mechanism to evidence and we believe that at Schio we can do that.

February 26 – March 4
LSKA | Alessandro Martinello (a MINIMUM collective)

Luca Scapellato (LSKA) is a musician, sound designer and video artist, born in Bari in 1985, after spending a brief period of nomadhood during his early infancy, he grew up in Vicenza.
After classical and sociological studies, in 2012 he graduated as “Interactive Music Technician for Digital Arts” at Scuola di Alto Perfezionamento Musicale (APM), Italy. In 2016, he participated in the’In Vivo – Electro’ workshop atIRCAM, Paris.
Starting from the study of musical improvisation and bringing it together with the passion for computing, he developed his interest in sound experimentation based on interactive systems for the creation of electronic music and audiovisual performance.
He focuses mainly on the interaction between music and image, between instrument and user, and the relationships that arise during improvisation between musician and performer.
His music is inspired by dub and minimalism, with an experimental twist.
He has collaborated with many italian and international choreographers and performing artists, and has released four self-produced albums.

Alessandro Martinello is a multimedia creative, performer, visual and video artist, born in Vicenza in 1982. He studied arts and graduated in “Multimedia Technologies” at University of Udine.
After meeting the experimental theatre company Tam Teatromusica, he started a personal experimentation path, involving the relationship between video-performance and theatre. In 2007 he joined the Tam collective and he is active in various productions as performer, technician or digital painter, as well as working as a cultural operator in other projects.
In 2010 he created his first stage work, “IAI”, with the collaboration of Luca Scapellato and Claudia Fabris (awarded special mention for artistic commitment and technological creations at “Premio Controscene 2010” città di Biella).
In 2013 he started a new work in progress project (workshops/performances/installations) based on a interactive experience between perfomers and audience and founded “ENTER”, a workgroup of young creative people engaged to study new forms of art and interactive technologies.

“The drawers are the pockets of the furniture and the pockets are the drawers of the clothes. Sometimes you look for something in a drawer and instead is in another pocket. Some drawers are kept very tidy, the stuff in your pockets goes where you want. The house is a great dress in which you live in it all in one, excluding life on the terrace, while the dress is a house that leaves your head and hands out, sometimes even your feet. ”
(Bruno Munari – Thinking confuses ideas)

People, houses and wild nature in a vertical map, creating connections and nodes, making the city: windows like grids, rooms like boxes, where to insert networks. Frames that produce compositions and textures, fabricating fabrics.
A research among sounds and lights for Fabbrica Alta.

March 5 – March 11
Hannah Davis


Hannah Davis is a programmer and generative musician. Her work falls along the lines of music generation, data sonification, AI, and sentiment analysis. Her algorithm TransProse, which translates novels and other large works of text into emotionally-similar music, has been written up in TIME, Popular Science, Wired, and others.

Hannah is currently working on creating unique datasets for art and machine learning, and is also working on a project to generatively score films. Through her work on emotions in AI, she’s become particularly interested in the idea of “subjective data” and has recently started further research into this area. She is a 2017 AI Grant recipient and currently an artist-in-resident at NYU-ITP.


We are a group of professionals who explore and expand intersections between music, digital culture and visual arts We are a flexible structure employing different collaborators according to the projects. We are committed to respecting animals, the environment, our planet’s resources and people. However not everyone is a vegetarian. Our team members support one another making use of legal tools and substances, to give the best of themselves in the respect of the work’s end user.

The project is supported by Comune di Schio, Università Cà Foscari, Megahub di Schio, Service tecnico Teatro Civico di Schio.